#BOOST_LIBS = libboost_filesystem-mt.a

bin_PROGRAMS = Game

Game_SOURCES = main.cpp \
InputManager.cpp StateManager.cpp Core.cpp Configuration.cpp \
State.cpp BulletState.cpp OgreState.cpp Assignment2.cpp BulletTestState.cpp \
GameObj.cpp

Game_CPPFLAGS = -I/usr/include -I/usr/include/SDL
Game_CXXFLAGS = $(DEPENDENCIES_CFLAGS)
Game_LDADD = $(DEPENDENCIES_LIBS) -lSDL_net
